Neko Specifications Prerelease

posted on 2005-04-27

I put online a pre-release of the Neko specifications here. There is still some work to do, on exceptions for example. FFI and Debugging features are not exactly part of the language but part of the runtime, so I’ll add them later.

Next step will be to modify the MotionScript virtual machine in order to be able to run Neko and write a compiler from Neko to this VM. Further work include compiler from Neko to Flash bytecode, MotionTypes and MotionScript to Neko code generators, and NekoML, a ML style language on top of Neko with boostrapping. Enough work at least until christmas I guess…

[edit : the neko website]

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